Monday, 29 July 2013

First Day back

First day of my last Semester at tafe and we're finally getting down to the nitty gritty of character rigging and animation!

We're just setting up a rig for this cartoony fellow Anthony has supplied us with. Nothing special yet, but certainly giving me thoughts about how I am going to rig this mysterious sock monster. More details on character design and a final animatic very soon. Especially as I am keen to get sound started soon as possible.



Mr Cartoon fellow. 

Heel, Toe, Ball, Ankle. Not exactly an accurate foot but there to remind me :)


Also the key pointers I got from today:

  • Try to never scale a rig. Model to scale/test it with props and scene
  • More posture in a rig gives it a more natural animation. Less simulated dummy style
  • You'll pretty much always have to manually fix joint orientation. red/x/"rotation" axis always points "down the chain". Using the select component btn, with joint orientation toggled.
  • Position a joint (logically). like an elbow further towards the edge. So flesh stretches around one side an gets more compressed on the other. not evenly!
  • Left is blue, right is red, middle is yellow (Duh)


Coolio. Now to learn it much more in depth with a bit of Googling